Re: Setting Up on New Machine

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 12-02-02 11:47 AM, Mike C. Fletcher wrote:
> On 12-02-02 10:45 AM, Ian Mallett wrote:
...
>>      glEnable(GL_LIGHTING)
>>
>>
>> . . . produces (after creating a window, and, therefore hopefully, a
>> context):
>>
...
>>      NullFunctionError: Attempt to call an undefined function glEnable,
>>      check for bool(glEnable) before calling
>>
>> Help?  Thanks,
>> Ian
> That sounds like a failure in the platform module, that is, either it
It was actually a failure in the refactoring done for the raw hierarchy 
auto-generation.  It worked fine on OS-X and Linux, but failed on 
Windows, where there is a distinction between core and extension procedures.

I'm still seeing a test failure in the GLU tessellation mechanism (on 
both Win64 and Linux64), but I've fixed a crashing problem there on 
Win64.  I'll release another alpha in a few moments to pick up those 
fixes, but expect we'll need another fairly soon to pick up the tess 
fixes when I get them.

Take care,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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