Problems with simple pyopengl program
James Gao <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAH6daNyVZY+0_DXsBK0sjkOT2aGd1h=gfOOn0ZZfwHb5NNFnYA@mail.gmail.com> |
Hi everyone, I'm trying to get a very very simple pass-through shader to work in pyopengl. I compiled and tested a simple C program, available here: http://pastebin.com/FGVxUUXH This program works exactly as expected -- a red plane is drawn, completely covering the screen. I tried to make the *exact* duplicate of this C program here: http://pastebin.com/dYbbXTY1 This apparently does not work. Only the gray glClear color is displayed, and the two triangles are never drawn. Any insight into why this isn't working? -James ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users