Depth buffers and GLSL

James Gao <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAH6daNzhszsB5BT=Xx3F0VzfpyGuGGQLewNroucgZcKsCivBHg@mail.gmail.com>
Sorry for spamming the list, but I've seem to find another problem with my
code. I can't seem to get depth test to work. I've checked all the usual
suspects -- glEnable, glut is allocating the depth buffer. I'm using almost
exclusively glsl 1.1 (no fixed function commands) -- is there something I
must do in the shaders themselves in order to get depth test to work?

Thanks in advance!

-James

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