Depth buffers and GLSL
James Gao <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAH6daNzhszsB5BT=Xx3F0VzfpyGuGGQLewNroucgZcKsCivBHg@mail.gmail.com> |
Sorry for spamming the list, but I've seem to find another problem with my code. I can't seem to get depth test to work. I've checked all the usual suspects -- glEnable, glut is allocating the depth buffer. I'm using almost exclusively glsl 1.1 (no fixed function commands) -- is there something I must do in the shaders themselves in order to get depth test to work? Thanks in advance! -James ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users