Re: glNewList ArgumentError - wrong type
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 12-05-10 04:05 PM, Steven wrote: ... > Hi Alejandro, > > self._grid_compiled_list_id = GL.glGenLists(1) > print self._grid_compiled_list_id > returns > > 'None' > > So something seems amiss. Indeed. glGenLists doesn't have any particular wrapper code. It returns a simple uint given a count. My guess would be either that your OS-X implementation doesn't support display lists in the mode you are using, or that you haven't yet got an OpenGL context (or something of that nature). I've tested glGenLists with PyOpenGL head on Linux. I don't have an OS-X machine on which to test, however. Good luck, Mike ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net