Test your unicode-using code (Py3K Peeps)
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
I've just landed a minimal patch in bzr head to support Unicode as an (incoming) array data-type on PyOpenGL. The data-type converts to 8-bit, then treats the result as a regular string. Note that this means that the unicode string is *always* copied, and will raise errors with ERROR_ON_COPY set. Note that this will not *produce* Unicode, it produces the 8-bit strings that are the api definitions for OpenGL, but it *should* allow you to pass in unicode strings for e.g. shader text, uniform names, etc. I've only done the most minimal testing imaginable, as I don't have any unicode-using code, but if you're using Py3K you likely have lots of it and can tell me how magnificently it blows up :) . Enjoy, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net