Re: Fastest way to draw lots of points

Henry Gomersall <[email protected]> Fri, 19 Oct 2012 20:09:34 +0100
Newsgroups gmane.comp.python.opengl.user
Message-ID <1350673774.8192.2.camel@farnsworth>
On Fri, 2012-10-19 at 11:41 -0700, Derakon wrote:
> On Fri, Oct 19, 2012 at 11:37 AM, Henry Gomersall <[email protected]>
> wrote:
> > On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote:
> >> Thanks for the ideas guys. I am a complete OpenGL noob, just
> started
> >> using it last week so things like VBOs and shaders are a little
> over
> >> my head at the moment. I start looking into these things though.
> >>
> > They're the modern way to do things. To the point that it's probably
> not
> > much worth learning anything else.
> 
> To be fair, glPoints is a heck of a lot easier to wrap your head
> around than VBOs are. To some extent it's worth learning the "wrong
> but functional" approach only to unlearn it later, in the interests of
> smoothing out the learning curve. 

True, but when I was learning I spent ages wondering why there were
multiple ways of doing everything. It was much easier for me when I
realised most of them were legacy!

My email was more to make that point that anything else.

Henry


------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_sfd2d_oct
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net