Re: Fastest way to draw lots of points
Henry Gomersall <[email protected]> Fri, 19 Oct 2012 20:09:34 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <1350673774.8192.2.camel@farnsworth> |
On Fri, 2012-10-19 at 11:41 -0700, Derakon wrote: > On Fri, Oct 19, 2012 at 11:37 AM, Henry Gomersall <[email protected]> > wrote: > > On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote: > >> Thanks for the ideas guys. I am a complete OpenGL noob, just > started > >> using it last week so things like VBOs and shaders are a little > over > >> my head at the moment. I start looking into these things though. > >> > > They're the modern way to do things. To the point that it's probably > not > > much worth learning anything else. > > To be fair, glPoints is a heck of a lot easier to wrap your head > around than VBOs are. To some extent it's worth learning the "wrong > but functional" approach only to unlearn it later, in the interests of > smoothing out the learning curve. True, but when I was learning I spent ages wondering why there were multiple ways of doing everything. It was much easier for me when I realised most of them were legacy! My email was more to make that point that anything else. Henry ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net