Re: Fastest way to draw lots of points

Greg Ewing <[email protected]> Sat, 20 Oct 2012 14:01:52 +1300
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
Ian Mallett wrote:
> I personally have gotten compelling results by 
> simply making several static starfields of different sizes and then 
> scrolling them with glTranslatef at different rates.

Or you could create a true 3D starfield and use a perspective
projection.

-- 
Greg

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