Re: Fastest way to draw lots of points
Greg Ewing <[email protected]> Sat, 20 Oct 2012 14:01:52 +1300
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
Ian Mallett wrote: > I personally have gotten compelling results by > simply making several static starfields of different sizes and then > scrolling them with glTranslatef at different rates. Or you could create a true 3D starfield and use a perspective projection. -- Greg ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net