GLU NURBS precision

Hugo Gagnon <[email protected]> Fri, 26 Oct 2012 10:21:54 -0400
Newsgroups gmane.comp.python.opengl.user
Message-ID <1351261314.8437.140661145778473.74DEBA90@webmail.messagingengine.com>
Hello,

I'm writing an application that uses GLU's NURBS capabilities.  I'm
passing double-precision numpy arrays to gluNurbsCurve and
gluNurbsSurface, which works fine, only that PyOpenGL seems to
automatically convert them to single-precision, which slows down my app.
 Does this conversion have to do with PyOpenGL or is it an OpenGL
limitation?  Is there any way around it?  other than having to keep
track of two arrays of different types around...

Thanks!

Hugo

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