Re: confused n00b is confused - rendering simple triangles
"Mike C. Fletcher" <[email protected]> Thu, 15 Nov 2012 10:01:31 -0500
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 12-11-13 01:28 PM, Dave Curtis wrote:
...
> GL.glVertexPointer(3, GL.GL_FLOAT, 0, v.astype('float32'))
> GL.glColorPointer(3, GL.GL_FLOAT,0, colors.astype('float32'))
> GL.glDrawElements(GL.GL_TRIANGLES, len(t) ,GL.GL_UNSIGNED_SHORT, t)
You do not, as far as I can see, glEnableClientState( ) on the pointers
you are trying to use. Without that you won't actually be rendering
from your arrays.
See method Render here:
http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/view/head:/tests/gldrawarrays.py
<http://bazaar.launchpad.net/%7Emcfletch/openglcontext/trunk/view/head:/tests/gldrawarrays.py>
for example of usage.
HTH,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
------------------------------------------------------------------------------
Monitor your physical, virtual and cloud infrastructure from a single
web console. Get in-depth insight into apps, servers, databases, vmware,
SAP, cloud infrastructure, etc. Download 30-day Free Trial.
Pricing starts from $795 for 25 servers or applications!
http://p.sf.net/sfu/zoho_dev2dev_nov
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net