Re: Code doesn't run on amd/ati hardware

Ian Mallett <[email protected]> Mon, 14 Jan 2013 15:44:07 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=uwpzjvvbsOmV_7GxGZD-AQmRo5+-8xewKtnL2Yw5_gKg@mail.gmail.com>
Hey,

I had exactly this same problem some years ago. The solution for me was to
replace:
glShaderSource(self.fragmentShaderId, self.fragmentShader120)
. . . with:
glShaderSource(self.fragmentShaderId, [self.fragmentShader120])

Do the same for the vertex program.

Ian

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