Re: access violation when calling glGenFramebuffers

Cyrille Rossant <[email protected]> Fri, 5 Apr 2013 16:17:08 +0100
Newsgroups gmane.comp.python.opengl.user
Message-ID <CA+-1RQQ+6z9HuHh3qx2=nXcZ7iD02uAS2YzSOL3FY-791L1y3A@mail.gmail.com>
> It turns out that, while I've been running test_core for 32-bit Python
> on Win64, I *haven't* been running it for 64-bit Python on Win64
> (because I didn't have 64-bit Pygame or Numpy installed (now fixed)).
> Test core did fail due to the use of a Python int for an IntConstant
> where the value was 0xffffffff, (Python's int is apparently 32-bit on
> 64-bit Python, sigh).  With that fixed (in bzr head), running:
>
>      test_core.py Tests.test_fbo
>
> *does* run correctly on a Win64 machine with 64-bit Python, Pygame and
> Numpy.  That is, I am using:
>
>          fbo = glGenFramebuffers(1)
>
> and getting the expected frame buffer, then rendering something into it,
> then rendering a quad with that texture on it.
>
> Weird thing is, you couldn't even *import* PyOpenGL on 64-bit Python...
> so either it got broken rather recently or something fishy is occurring.
>
>
That's weird, I've been using PyOpenGL for Python 64 bits on Windows 64
bits for some time (at least a year). I've always been using Chris Gohlke's
build.

Cyrille

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