ANGLE in PyOpenGL
Cyrille Rossant <[email protected]> Mon, 8 Apr 2013 20:58:53 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CA+-1RQSOxaa36EpdRfG4mUoOJdRe9McPtHymKAzNzg9NeEN4Rg@mail.gmail.com> |
Hi, Is it conceivable to implement ANGLE < https://code.google.com/p/angleproject/> in PyOpenGL? Windows users frequently have broken OpenGL implementations, even with the GPU manufacturer drivers correctly installed. Windows sometimes insists for using its native OpenGL 1.1 implementation instead of the GPU driver implementation, and it can be quite hard for some users to fix this. ANGLE allows to translate OpenGL ES calls to DirectX calls. That's how WebGL works in Chrome and Firefox on Windows. How complicated would it be to integrate it in PyOpenGL? Cyrille Rossant ------------------------------------------------------------------------------ Minimize network downtime and maximize team effectiveness. Reduce network management and security costs.Learn how to hire the most talented Cisco Certified professionals. Visit the Employer Resources Portal http://www.cisco.com/web/learning/employer_resources/index.html _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users