Re: Shader doesn't compile with Python 3
Matt Williams <[email protected]> Sun, 14 Apr 2013 21:43:40 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAD2qLTAdWqOkRiyv6BaCc2wc9r=DmOwP-gsHkAcDNTaWEMonXw@mail.gmail.com> |
On 14 April 2013 16:05, Ian Mallett <[email protected]> wrote: > Pass it binary strings. If I do that with: VERTEX_SHADER = shaders.compileShader(b""" #version 130 void main() { } """, GL_VERTEX_SHADER) then it still works correctly on Python 2.7 but with Python 3.3 it errors with: RuntimeError: ('Shader compile failure (0):\n0(1) : error C0125: integer constant overflow\n0(1) : error C0000: syntax error, unexpected unsigned integer constant at token "<uint-const>"\n', [10, 9, 35, 118, 101, 114, 115, 105, 111, 110, 32, 49, 51, 48, 10, 9, 10, 9, 118, 111, 105, 100, 32, 109, 97, 105, 110, 40, 41, 10, 9, 123, 10, 9, 125, 10, 9], GL_VERTEX_SHADER) So it looks to be passing a list of integers referring to the correct ASCII characters. The Python source file itself is utf-8 encoded but since I'm only using the ASCII range of characters, it's the same as if it were ASCII encoded. I have the same problem if I do: VERTEX_SHADER = shaders.compileShader(""" #version 130 void main() { } """.encode('ascii'), GL_VERTEX_SHADER) with an identical error. Regards, Matt Williams ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net