Re: Shader doesn't compile with Python 3

Matt Williams <[email protected]> Tue, 16 Apr 2013 20:47:04 +0100
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAD2qLTBocP8i2RjOcJsRDO48D1Gmi25fVt_T6hgO0gQP7cJhcw@mail.gmail.com>
On 16 April 2013 03:43, Mike C. Fletcher <[email protected]> wrote:
> The above code (with or without the b) works with Python 2.7, 3.2 and
> 3.3 on Ubuntu 64-bit with fglrx drivers when using bzr head. bzr head
> *also* for the first time, can run test_core.py on all of those
> platforms (when numpy and pygame are installed), however, I don't see
> anything in the changes I made which should have caused the error you saw.
>
> If you can test on bzr head, that would let me know whether we're
> looking at something already fixed, or a continuing bug.

I've just tested it with bzr head and it seems the issue is resolved
there. It appears to compile the shaders without problem.

I also ran test_core.py and it ran fine without any apparent failures.

I am noticing a new and different problem (something ctypes-related I
think) but I'll investigate that a little first and post on the list
if I can't resolve it.

cheers,
Matt Williams

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