Re: Shader doesn't compile with Python 3
Matt Williams <[email protected]> Tue, 16 Apr 2013 20:47:04 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAD2qLTBocP8i2RjOcJsRDO48D1Gmi25fVt_T6hgO0gQP7cJhcw@mail.gmail.com> |
On 16 April 2013 03:43, Mike C. Fletcher <[email protected]> wrote: > The above code (with or without the b) works with Python 2.7, 3.2 and > 3.3 on Ubuntu 64-bit with fglrx drivers when using bzr head. bzr head > *also* for the first time, can run test_core.py on all of those > platforms (when numpy and pygame are installed), however, I don't see > anything in the changes I made which should have caused the error you saw. > > If you can test on bzr head, that would let me know whether we're > looking at something already fixed, or a continuing bug. I've just tested it with bzr head and it seems the issue is resolved there. It appears to compile the shaders without problem. I also ran test_core.py and it ran fine without any apparent failures. I am noticing a new and different problem (something ctypes-related I think) but I'll investigate that a little first and post on the list if I can't resolve it. cheers, Matt Williams ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net