Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Nathaniel Virgo <[email protected]> Sat, 15 Jun 2013 12:03:53 +0900
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAOoZStWtwSnRBfATE0ZxqkwjBtHTo6_tX5dS7CBLQRpEQ=wHjw@mail.gmail.com> |
On 15 June 2013 04:57, Ian Mallett <[email protected]> wrote: > > This seems relevant to GLUT VSync-ing: > www.opengl.org/discussion_boards/showthread.php/173017-Vsync-with-glut > > Ian > Hi Ian As far as I can tell, the glX* functions referred to in that link are the platform-specific stuff for X Windows, whereas the CGL* functions used in the code I posted are the equivalent for a Mac. However, the problem is that I can't seem to call any of these platform specific functions from within Python without causing a segmentation fault. Of course, if you or anyone else has any code for calling glX* functions on linux from PyOpenGL it would really help a lot, because maybe I can modify it to use the CGL* functions that I need to use on OS X. Kind regards, Nathaniel -- Nathaniel Virgo http://nathanielvirgo.com ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users