Re: [PyOpenGL-Devel] Plan to remove Numeric support (not numpy, Numeric)
"Mike C. Fletcher" <[email protected]> Thu, 18 Jul 2013 00:25:28 -0400
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 13-07-15 11:21 AM, Chris Barker - NOAA Federal wrote: > On Mon, Jul 15, 2013 at 7:51 AM, Chris Weisiger <[email protected]> wrote: >> I got PyOpenGL working just fine with Numpy on WinXP 64-bit without any >> significant difficulties that I can recall. Win7 64-bit was similarly >> trivial. I see no reason why Numeric support should be continued just >> because of 64-bit concerns. > Agreed. And Mike, you are quite right, Numeric is even more poorly > supported on Win64. > > What would be really nice is to support memoryviews (i.e. PEP 3118 > buffers) directly, and maybe even be able to remove direct numpy > support.... I started work on this quite a while ago, but ReleaseBuffers in my tests always wound up producing glibc segfaults, and I just never got back to it. If someone feels like hacking on it, the code is in OpenGL/arrays/_buffers.py with the FormatHandler in buffers.py Enjoy, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net