Re: Any OS-X users able to do some testing with bzr head?
rndblnch <[email protected]> Wed, 15 Jan 2014 20:41:37 +0000 (UTC)
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
Mike C. Fletcher <mcfletch <at> vrplumber.com> writes: > I have no OS-X machine on which to test the changes, so I'm wondering if > someone who *does* have OS-X could check out bzr-head and run > tests/test_core.py as a smoke test. I do not have pygame installed, however, I have got a bunch of opengl code to test. With revision 639, my code segfault at startup. I can do testing using both 10.8 and 10.9, with python 2.7/3.3 I have code that covers OpenGL 1/2/3.2core Do not hesitate to ask me for specific tests/more info, etc. renaud ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net