Re: glGenVertexArrays present with python/absent with python3
"Mike C. Fletcher" <[email protected]> Fri, 17 Jan 2014 09:21:55 -0500
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 14-01-16 04:18 AM, rndblnch wrote: > rndblnch <rndblnch <at> gmail.com> writes: > >> Hello, >> >> I am experimenting with OpenGL 3.2 core using PyOpenGL 3.0.2 >> I am experiencing something strange: a function (glGenVertexArrays) that is >> present when I use python 2.7 is absent when I use python 3.3. >> Maybe the automatic conversion from 2to3 breaks something? > Hello again, found the pb: OpenGL.extensions.VERSION_EXTENSIONS contains > extension names as strings, but they should be bytes on python3. > the patch below corrects that: Applied to bzr head. Thanks, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net