Re: crash on import on Mac OS X after xml-generation merge explained
"Mike C. Fletcher" <[email protected]> Mon, 10 Feb 2014 13:03:19 -0500
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 14-01-31 05:03 AM, rndblnch wrote: > Mike C. Fletcher <mcfletch <at> vrplumber.com> writes: ... > great, thanks! > > on my side, everything is ok on MacOSX 10.9.1, python2.7 & python3.3. > > the only regression i found now is when using pypy-2.1 or pypy3-2.1, but > they are related to pypy's implementation of ctypes, and i am not sure that > the pypy devs have any interest in fixing it as they are strongly supporting > cffi now. > i will report my finding to them anyway. > by the way, pypy has never sped any of my opengl code... Yeah, I'm seeing extremely poor performance under PyPy on what few demos I can get running without Pygame and Numpy. I fixed the GLUT error you pointed out, and registered some data-types that have different names in PyPy vs. CPython, and at least the core tests and a few GLUT Demos now run under PyPy. I'd say we're about ready for a 3.1.0b1 release for wider testing, so I'll do that the next time I get a few hours to work on PyOpenGL. Have fun, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ Android™ apps run on BlackBerry®10 Introducing the new BlackBerry 10.2.1 Runtime for Android apps. Now with support for Jelly Bean, Bluetooth, Mapview and more. Get your Android app in front of a whole new audience. Start now. http://pubads.g.doubleclick.net/gampad/clk?id=124407151&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net