OpenGL.CONTEXT_CHECKING default va lue is not False as documented
rndblnch <[email protected]> Tue, 18 Feb 2014 12:47:23 +0000 (UTC)
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
hello, while profiling some of my code, i discovered that context checking is enabled by default, despite the documentation advertising the opposite (see OpenGL/__init__.py lines 79 vs. 185). i have no opinion on its default value (True is consistent with the other XXX_CHECKING flags) but maybe you should fix the docstring, and perhaps add a note about this flag in http://pyopengl.sourceforge.net/documentation/opengl_diffs.html since context checking introduces a rather high overhead. renaud ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121054471&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net