Re: OpenGL.CONTEXT_CHECKING default value is not False as documented
"Mike C. Fletcher" <[email protected]> Tue, 18 Feb 2014 15:24:35 -0500
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 14-02-18 07:47 AM, rndblnch wrote: > hello, > > while profiling some of my code, i discovered that context checking is > enabled by default, despite the documentation advertising the opposite (see > OpenGL/__init__.py lines 79 vs. 185). > > i have no opinion on its default value (True is consistent with the other > XXX_CHECKING flags) but maybe you should fix the docstring, and perhaps add > a note about this flag in > http://pyopengl.sourceforge.net/documentation/opengl_diffs.html since > context checking introduces a rather high overhead. The default value should still be no-checking. I set it to True while I was working on the refactoring of the raw hierarchy to catch errors and then forgot to return it. Thanks, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121054471&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net