Re: Depth buffer attachment problem

"Mike C. Fletcher" <[email protected]> Mon, 24 Feb 2014 15:52:25 -0500
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 14-02-24 03:40 PM, Nicolas Rougier wrote:

...
> I cannot provide a simple example since the example comes from a project (vispy). If anyone have a simple glut based example showing framebuffer rendering (with depth buffer) such as cube rendered on cube, that could help.

I can check out code for vispy (already have it checked out on multiple 
machines).

I don't have a simple "render a cube" sample, but this code here:

http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/view/head:/tests/shadow_2.py

renders a shadow map (that is, a depth-texture) using FBOs and might 
help with what needs to happen to render a scene into an FBO.

HTH,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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