Re: Anyone with screenshots they'd like to show off?

rndblnch <[email protected]> Thu, 27 Mar 2014 10:06:39 +0000 (UTC)
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
Mike C. Fletcher <mcfletch <at> vrplumber.com> writes:

> The PyOpenGL web-site is a bit dry and textual. I'd like to add a 
> rotating set of screenshots so that first-time visitors can see samples 
> of what's been/being doing with PyOpenGL.  If anyone has screenshots 
> they'd like to have displayed, let me know. If you have a description + 
> link to which to send the curious that would be good too.

I have gathered 3 screenshots here:
http://iihm.imag.fr/blanch/temp/pyopengl/

I have put a description in the readme.txt pasted below:

mendelbrot.png
interactive exploration of the mendelbrot set.
rendering is done as a procedural texture computed by the fragment shader.
source:
http://iihm.imag.fr/blanch/teaching/opengl/src/c-shader/02-fragment.py

dots.png
a cube with an animeted partially transparent texture.
illustrates various evolution of the OpenGL pipeline from OpenGL 1.0 to core
profile.
source:
https://bitbucket.org/rndblnch/opengl-programmable/

webmichl_my_camera.png
high fidelity rendering of 2D vector graphics (SVG) using the seagull package.
original file: http://openclipart.org/detail/4524/my-camera-by-webmichl-4524
seagull source:
https://bitbucket.org/rndblnch/seagull/

renaud



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