Re: Weird zbuffer error on certain hardware

Ian Mallett <[email protected]> Thu, 5 Jun 2014 11:56:13 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=s3EPhL=X7W8-VYa8-yVJc2ZS0pg4fZ815eMQ2q7funSQ@mail.gmail.com>
On Thu, Jun 5, 2014 at 2:46 AM, Oly <[email protected]> wrote:

> I have been writing an example app demonstrating opengl python and gtk,
> however i have hit a weird issue you can see in the video below.
>
> This only happens on one device i have tested another displays perfectly,
> basically i am getting bleed through when rotating the objects and i am at
> a loss as to why.
>
> Any one able to help or suggest what might be causing this issue ?
>
> http://youtu.be/74zD9wIodvQ
>
​That looks like a depth error to me. You should check that you have
enabled depth testing ("glEnable(GL_DEPTH_TEST)"), depth writes, and that
you requested a depth buffer when creating your OpenGL context.

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