Re: Weird zbuffer error on certain hardware
Ian Mallett <[email protected]> Thu, 5 Jun 2014 11:56:13 -0700
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=s3EPhL=X7W8-VYa8-yVJc2ZS0pg4fZ815eMQ2q7funSQ@mail.gmail.com> |
On Thu, Jun 5, 2014 at 2:46 AM, Oly <[email protected]> wrote: > I have been writing an example app demonstrating opengl python and gtk, > however i have hit a weird issue you can see in the video below. > > This only happens on one device i have tested another displays perfectly, > basically i am getting bleed through when rotating the objects and i am at > a loss as to why. > > Any one able to help or suggest what might be causing this issue ? > > http://youtu.be/74zD9wIodvQ > That looks like a depth error to me. You should check that you have enabled depth testing ("glEnable(GL_DEPTH_TEST)"), depth writes, and that you requested a depth buffer when creating your OpenGL context. ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users