Segfault with glMatrixMode
Mike Lawrence <[email protected]> Mon, 25 Aug 2014 14:50:09 -0300
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAB+QPJDBV0iEQ5ugjxsoRQN1n+Y6TGV_CiRNJvQ9RL8GF4gumA@mail.gmail.com> |
Hi folks,
I'm looking to do some 2d drawing, so as suggested by this tutorial
(http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL) I did:
from OpenGL.GL import *
glMatrixMode(GL_PROJECTION)
and immediately encounter a segfault. Seems to happen for any of the
valid arguments to glMatrixMode. Any ideas on what's up? Below is my
system description.
Mac OS 10.9.4
python 2.7.8, installed via brew
PyOpenGL-3.1.0, installed via pip
Report log here: http://pastebin.com/ie2XBfwm
Let me know if there's anything else I should include.
Mike
--
Mike Lawrence
Graduate Student
Department of Psychology & Neuroscience
Dalhousie University
~ Certainty is (possibly) folly ~
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