Re: Segfault with glMatrixMode

Mike Lawrence <[email protected]> Mon, 25 Aug 2014 15:17:43 -0300
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAB+QPJA-PM_ZNjvO3StgQLThV-aCD2gbRiFT9jhqMEjtGxDtsw@mail.gmail.com>
Yup, that failing to set up a context first was the culprit. Thanks!

--
Mike Lawrence
Graduate Student
Department of Psychology & Neuroscience
Dalhousie University

~ Certainty is (possibly) folly ~


On Mon, Aug 25, 2014 at 3:02 PM, Ian Mallett <[email protected]> wrote:
> I'm surprised that it segfaults, but it is well known that you need a
> graphics context before you try any OpenGL--perhaps that is the issue. You
> set a context up with your windowing system of choice.
>
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