Re: New user trying tutorial
Ian Mallett <[email protected]> Wed, 10 Sep 2014 11:23:59 -0600
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=vQ4mTysnntb+uM0bRPAADn0xRTFMaOjo1oCH+eZMx5Fg@mail.gmail.com> |
On Wed, Sep 10, 2014 at 8:22 AM, Nicolas P. Rougier < [email protected]> wrote: > On 30 Aug 2014, at 22:10, Berlioz Silver <[email protected]> wrote: > > I'd still like to know if there are other good tutorials though. > It's not a tutorial, but many of my supported open source projects have simple PyOpenGL code for various purposes. For example, this project <http://geometrian.com/programming/projects/index.php?project=Mandelbrot%20Set> has reasonably robust and clear shader code. Ian ------------------------------------------------------------------------------ Want excitement? Manually upgrade your production database. When you want reliability, choose Perforce Perforce version control. Predictably reliable. http://pubads.g.doubleclick.net/gampad/clk?id=157508191&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users