Problem with setting strides on vertex buffer
Henry Gomersall <[email protected]> Tue, 10 Feb 2015 17:32:20 +0000
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
Setting the last argument of glVertexAttribPointer (the pointer offset) to anything other than None seems to cause the vertex buffer to not work (at least, I don't seem to be able to render it - that's about as far as I'm competent to debug). Using pyglet.gl seems to work fine, but PyOpenGL not so much. Cheers, Henry ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net