Problem with setting strides on vertex buffer

Henry Gomersall <[email protected]> Tue, 10 Feb 2015 17:32:20 +0000
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
Setting the last argument of glVertexAttribPointer (the pointer offset) 
to anything other than None seems to cause the vertex buffer to not work 
(at least, I don't seem to be able to render it - that's about as far as 
I'm competent to debug).

Using pyglet.gl seems to work fine, but PyOpenGL not so much.

Cheers,

Henry

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