Re: Using framebuffers

Ian Mallett <[email protected]> Fri, 27 May 2016 17:44:54 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=us984b3MEOOJ4Nb1nEBu6eL8c5X5ipRBhb50Zq=wT_vg@mail.gmail.com>
--===============9142499196657775501==
Content-Type: multipart/alternative; boundary=001a11415d60d007d30533dc5511

--001a11415d60d007d30533dc5511
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

On Fri, May 27, 2016 at 5:35 PM, U=C4=9Fur G=C3=BCney <[email protected]>=
 wrote:

> I am a beginner who studies OpenGL using PyOpenGL. I want to learn
> post-processing effects and as the first step I want to be able to render=
 a
> scene into a FBO and then render that FBO on a quad that cover the whole
> screen.
>
> The python code I am running is this:
> https://gist.github.com/vug/2c7953d5fdf750c727af249ded3e9018 I combined
> parts from several tutorials I found on the internet.
>


> I appreciate if anyone can direct me on how to render on an offscreen
> framebuffer via PyOpenGL.
>

=E2=80=8BAs another reference, you may like to consider some of my code. Fo=
r
example, I wrote a Game of Life simulator
<http://geometrian.com/programming/projects/index.php?project=3DGame%20of%2=
0Life>
that uses FBOs (it actually uses two IIRC; feedback requires ping-ponging).
The code is well-abstracted and reasonably well-tested, so it should serve
as a good example.

Ian=E2=80=8B

--001a11415d60d007d30533dc5511
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr"><div class=3D"gmail_extra">On Fri, May 27, 2016 at 5:35 PM=
, U=C4=9Fur G=C3=BCney <span dir=3D"ltr">&lt;<a href=3D"mailto:ugurguney@gm=
ail.com" target=3D"_blank">[email protected]</a>&gt;</span> wrote:<br><di=
v class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"margin:0=
 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr">I a=
m a beginner who studies OpenGL using PyOpenGL. I want to learn post-proces=
sing effects and as the first step I want to be able to render a scene into=
 a FBO and then render that FBO on a quad that cover the whole screen.<div>=
<br></div><div>The python code I am running is this:=C2=A0<a href=3D"https:=
//gist.github.com/vug/2c7953d5fdf750c727af249ded3e9018" target=3D"_blank">h=
ttps://gist.github.com/vug/2c7953d5fdf750c727af249ded3e9018</a> I combined =
parts from several tutorials I found on the internet.</div></div></blockquo=
te><div>=C2=A0</div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0=
 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div>I =
appreciate if anyone can direct me on how to render on an offscreen framebu=
ffer via PyOpenGL.<br></div></div></blockquote><div><br><div class=3D"gmail=
_default" style=3D"font-family:times new roman,serif;display:inline">=E2=80=
=8BAs another reference, you may like to consider some of my code. For exam=
ple, I wrote <a href=3D"http://geometrian.com/programming/projects/index.ph=
p?project=3DGame%20of%20Life">a Game of Life simulator</a> that uses FBOs (=
it actually uses two IIRC; feedback requires ping-ponging). The code is wel=
l-abstracted and reasonably well-tested, so it should serve as a good examp=
le.<br><br></div><div class=3D"gmail_default" style=3D"font-family:times ne=
w roman,serif;display:inline">Ian=E2=80=8B</div></div></div></div></div>

--001a11415d60d007d30533dc5511--


--===============9142499196657775501==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

------------------------------------------------------------------------------
What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic
patterns at an interface-level. Reveals which users, apps, and protocols are 
consuming the most bandwidth. Provides multi-vendor support for NetFlow, 
J-Flow, sFlow and other flows. Make informed decisions using capacity 
planning reports. https://ad.doubleclick.net/ddm/clk/305295220;132659582;e
--===============9142499196657775501==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net
_______________________________________________
PyOpenGL-Users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/pyopengl-users

--===============9142499196657775501==--