Use OpenGL 4.3 and compute shaders with PyOpenGL

Michael Bieri <[email protected]> Thu, 18 Aug 2016 10:41:26 +0200
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAJQ3EXbyRxUwqaNAtfk2EJBjGF2MUz+OiJZ9DUaHi2EW+r34Mw@mail.gmail.com>
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Hi all

I'd like to use compute shaders with PyOpenGL. That will require OpenGL
4.3. Currently I do not even know, what version is actually running on my
system. In general, I'm a bit lost...

So, first of all: How can I find out which version of PyOpenGL and OpenGL I
have?

Second, is it possible to update to OpenGL 4.3 and an according PyOpenGL?
What do I have to do (roughly)?

I'm sorry, but currently I'm a bit confused about all this...

Best regards,
Michael

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<div dir=3D"ltr">Hi all<div><br></div><div>I&#39;d like to use compute shad=
ers with PyOpenGL. That will require OpenGL 4.3. Currently I do not even kn=
ow, what version is actually running on my system. In general, I&#39;m a bi=
t lost...</div><div><br></div><div>So, first of all: How can I find out whi=
ch version of PyOpenGL and OpenGL I have?=C2=A0</div><div><br></div><div>Se=
cond, is it possible to update to OpenGL 4.3 and an according PyOpenGL? Wha=
t do I have to do (roughly)?</div><div><br></div><div>I&#39;m sorry, but cu=
rrently I&#39;m a bit confused about all this...</div><div><br></div><div>B=
est regards,</div><div>Michael</div></div>

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