Re: Undefined glutInit
Ian Mallett <[email protected]> Fri, 10 May 2019 09:29:50 -0600
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=u+GjS0Kwstp=KtS91ipFec=1iFniw1Wo86uUQtNRU1Qg@mail.gmail.com> |
--===============4608412039075682587== Content-Type: multipart/alternative; boundary="000000000000705b2e05888a3ddf" --000000000000705b2e05888a3ddf Content-Type: text/plain; charset="UTF-8" On Fri, May 10, 2019 at 9:18 AM Andrew Grace <[email protected]> wrote: > I wanted to use pyOpenGL to learn about OpenGL (rather than having to use > C or C++). This is how I got my start in graphics, FWIW. What would you recommend instead of GLUT? GLFW? > GLFW is definitely my recommendation for experimenting in C++. It's probably good in Python as-well, but I haven't used it, since I don't do a lot of graphics development in that language anymore. That said, in Python, I have used (and still use for the occasional one-off) pygame <https://www.pygame.org/news>, which supports graphics/OpenGL specifically on OSX. There's an active support community for it too. Really anything would be better than GLUT, though. --000000000000705b2e05888a3ddf Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"> <div dir=3D"ltr">On Fri, May 10, 2019 at 9:18 AM Andrew Grace <<a href= =3D"mailto:[email protected]">[email protected]</a>> wrote:<br></d= iv><div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"ma= rgin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:= 1ex">I wanted to use pyOpenGL to learn about OpenGL (rather than having to use C or C++).</blockquote><div>This is how I got my start in graphics, FWIW.<= /div><div><br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0= px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">What = would you recommend instead of GLUT?=C2=A0 GLFW?<br></blockquote><div>GLFW is definitely my recommendation for experimenting in C++. It's probabl= y good in Python as-well, but I haven't used it, since I don't do a = lot=20 of graphics development in that language anymore. That said, in Python, I have used (and still use for the occasional one-off) <a href=3D"https://ww= w.pygame.org/news">pygame</a>, which supports graphics/OpenGL specifically on OSX. There's an active= =20 support community for it too. Really anything would be better than GLUT, though.</div></div> </div> --000000000000705b2e05888a3ddf-- --===============4608412039075682587== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============4608412039075682587== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users --===============4608412039075682587==--