Re: Undefined glutInit

Ian Mallett <[email protected]> Fri, 10 May 2019 09:29:50 -0600
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=u+GjS0Kwstp=KtS91ipFec=1iFniw1Wo86uUQtNRU1Qg@mail.gmail.com>
--===============4608412039075682587==
Content-Type: multipart/alternative; boundary="000000000000705b2e05888a3ddf"

--000000000000705b2e05888a3ddf
Content-Type: text/plain; charset="UTF-8"

 On Fri, May 10, 2019 at 9:18 AM Andrew Grace <[email protected]> wrote:

> I wanted to use pyOpenGL to learn about OpenGL (rather than having to use
> C or C++).

This is how I got my start in graphics, FWIW.

What would you recommend instead of GLUT?  GLFW?
>
GLFW is definitely my recommendation for experimenting in C++. It's
probably good in Python as-well, but I haven't used it, since I don't do a
lot of graphics development in that language anymore. That said, in Python,
I have used (and still use for the occasional one-off) pygame
<https://www.pygame.org/news>, which supports graphics/OpenGL specifically
on OSX. There's an active support community for it too. Really anything
would be better than GLUT, though.

--000000000000705b2e05888a3ddf
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable

<div dir=3D"ltr">
<div dir=3D"ltr">On Fri, May 10, 2019 at 9:18 AM Andrew Grace &lt;<a href=
=3D"mailto:[email protected]">[email protected]</a>&gt; wrote:<br></d=
iv><div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"ma=
rgin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:=
1ex">I
 wanted to use pyOpenGL to learn about OpenGL (rather than having to use
 C or C++).</blockquote><div>This is how I got my start in graphics, FWIW.<=
/div><div><br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0=
px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">What =
would you recommend instead of GLUT?=C2=A0 GLFW?<br></blockquote><div>GLFW
 is definitely my recommendation for experimenting in C++. It&#39;s probabl=
y
 good in Python as-well, but I haven&#39;t used it, since I don&#39;t do a =
lot=20
of graphics development in that language anymore. That said, in Python, I
 have used (and still use for the occasional one-off) <a href=3D"https://ww=
w.pygame.org/news">pygame</a>,
 which supports graphics/OpenGL specifically on OSX. There&#39;s an active=
=20
support community for it too. Really anything would be better than GLUT,
 though.</div></div>

</div>

--000000000000705b2e05888a3ddf--


--===============4608412039075682587==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline


--===============4608412039075682587==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net
_______________________________________________
PyOpenGL-Users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/pyopengl-users

--===============4608412039075682587==--