AudioDrag
Dave C <[email protected]> Sat, 28 Mar 2020 01:14:55 +0000
| Newsgroups | gmane.comp.python.org.uk |
|---|---|
| Message-ID | <CAM7OU7UTxV1zZaTEsWWvQhUKJt0AVkxpR=mrKEw4qA1M5zMPJw@mail.gmail.com> |
--===============8771185405881310592== Content-Type: multipart/alternative; boundary="000000000000b8491205a1dff23e" --000000000000b8491205a1dff23e Content-Type: text/plain; charset="UTF-8" Ahoy! If you fancy some light relief, I made an open-source, browser-based audio game: www.audiodrag.net I'm thinking about a back end in Django, so that people could contribute levels. (Each level consists of an audio file, some JSON to instruct the browser in how to segment the audio, and optionally an image of the speaker). Hopefully you find it fun! Dave PS Not yet tested on any iPad/iPhone. --000000000000b8491205a1dff23e Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Ahoy!</div><div>If you fancy some light relief, I mad= e an open-source, browser-based audio game: <a href=3D"http://www.audiodrag= .net">www.audiodrag.net</a></div><div><br></div><div>I'm thinking about= a back end in Django, so that people could contribute levels. (Each level = consists of an audio file, some JSON to instruct the browser in how to segm= ent the audio, and optionally an image of the speaker).</div><div><br></div= ><div>Hopefully you find it fun!</div><div></div><div></div><div>Dave</div>= <div>PS Not yet tested on any iPad/iPhone.</div><div><br></div></div> --000000000000b8491205a1dff23e-- --===============8771185405881310592== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ python-uk mailing list [email protected] https://mail.python.org/mailman/listinfo/python-uk --===============8771185405881310592==--