Re: Tessellating PointCloud (ConvexHull? Delaunay)

Robert Kern <[email protected]>
Newsgroups gmane.comp.python.scientific.user
Message-ID <CAF6FJiuKTmVB9cq8pg37t1RpCCoT=mQ+21u85tJtP+XzCYNR2A@mail.gmail.com>
On Wed, Mar 7, 2018 at 2:15 PM, Samuel Maybury <[email protected]>
wrote:
>
> Hi guys,
> Been looking to tesselate a 3D point cloud from array of form [[x1 y1
z1][x2 y2 z2]...[xn yn zn]].
> I tried scipy.spatial.convexhull which worked decently, but has the
notable limitation of not handling concaves. The STL I then extracted only
had half the triangles, but I think I need to take that up with the maker
of numpy-stl.
> Still kinda new to scipy (and programming in general) so could someone
informed please help?
> From what I understand Delaunay triangulates every point in the cloud. Is
there a way to limit it to only Tessellating to the nearest?
> Or a better method for doing this?

As I said before, Delaunay triangulation doesn't do much for reconstructing
a surface from a point cloud. Following the MeshLab references[1], it looks
like variants of a technique called Poisson reconstruction are standard
these days. Googling finds these Python projects, but I have no experience
with them:

https://github.com/mmolero/pypoisson
https://gist.github.com/jackdoerner/b9b5e62a4c3893c76e4c

[1] http://www.meshlab.net/#references

--
Robert Kern

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