Re: Recommendation
Mats Wichmann <[email protected]> Thu, 11 Sep 2025 11:30:22 -0600
| Newsgroups | gmane.comp.python.tutor |
|---|---|
| Message-ID | <[email protected]> |
On 9/11/25 06:15, gameignisofficial--- via Tutor wrote: > Is it advisable to use Python for my game studio? (https://www.gameignis.com/) Everything should always have a Python interface :-) Seriously, though, that's a question we can't answer, at least not without a lot more info. If you do all the development for your clients, then it's entirely up to you. If there is some sort of shared development element, you may be getting demand for Python support? It really comes down to being a "business decision". If you look at a list of top 10 game engines you won't find any that are Python native (PyGame, the most popular is a pretty minor player). But many of the top engines do let you program in Python for some tasks, I believe in particular for external integrations - I know this is true for Unity, Unreal Engine and Godot at least. _______________________________________________ Tutor maillist - To unsubscribe send an email to [email protected] To unsubscribe or change subscription options: %(web_page_url)slistinfo/%(_internal_name)s