Re: Linux workaround

Kevin Karplus <karplus-Emgmuai4XwL2fBVCVOL8/[email protected]> Wed, 7 Dec 2011 19:23:00 -0800
Newsgroups gmane.comp.python.visualpython.user
Message-ID <[email protected]>
I retract my previous question.  It seems that Microsoft implemented
OpenGL in a weird way, so that on Windows systems you need
wglGetProcAddress and other awkward workarounds.

It looks like all the code that need the addresses is Windows-specific
and should be isolated to parts of the code only compiled for Windows systems.

(info from further down on the
http://www.opengl.org/resources/features/OGLextensions/ 
page I mentioned in the retracted message.)


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