Re: Export geometry to obj, fbx or a common geometric 3D format OR access the data of the geometric models so that I can store it to file.

free <[email protected]> Wed, 11 Jan 2017 13:40:30 +0100
Newsgroups gmane.comp.python.visualpython.user
Message-ID <[email protected]>
On 01/11/2017 03:09 AM, Bruce Sherwood wrote:
> This email list is indeed dead, but Magnus Elden found it using Google,
> alas. It has long been superceded by the VPython forum at
>
> https://groups.google.com/forum/?fromgroups&hl=en#!forum/vpython-users
> <https://groups.google.com/forum/?fromgroups&hl=en#%21forum/vpython-users>
>
> VPython itself is very much alive. See vpython.org <http://vpython.org>.

Thanks for replying, and sorry for hijacking the thread, and for 
performing necromancy on a dead email list.

 From over here things seem a bit different.

What I came to know and love as vpython had been rebranded "classical 
vpython" and is no longer maintained.

I want a vpython free of all kinds of encumbrances and dependencies on 
corporations, webbrowsers and integrated development environments. In 
fact I want it to be as lean and mean a layer over opengl as humanly 
possible to program, while still retaining all the nice abstractions.

I believe that it was long overdue for vpython to switch away from using 
compiled C code, specifically boost, and instead to start to use ctypes 
or cffi. That would mean one could much easier maintain and develop it, 
because there would be no code compile run loop and instead one would be 
accessing already compiled functions that exist in some system library.

Pi3d is an example of the kind of this thing I'd want, except of course 
vpython (the classical vpython) has a much larger mindshare and cultural 
background, based on a long history of use.

I suspect that maybe some of these considerations have been at the basis 
of your decisions, unfortunately resulting in a direction that doesn't 
please me too much :( but that I think I can understand.

P.











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