Re: pygame / ctypes / SDL
"René Dudfield" <[email protected]> Mon, 1 Sep 2008 09:22:58 +1000
| Newsgroups | gmane.comp.python.windows-ce |
|---|---|
| Message-ID | <[email protected]> |
You do realise pyglet doesn't do openglES, and also requires opengl? Not a good match for WinCE. On Sat, Aug 30, 2008 at 3:58 AM, Thomas Heller <[email protected]> wrote: > Adam Walley schrieb: >> Well, I have now got a small demo app working, which makes use of SDL >> LoadBMP, Surface, blit, audio (wav), keysym, and draw functions. I have >> compiled a small DLL, that allows access to these functions through ctypes, >> and it works very well. The core of the application is a python script, >> which then calls the other functions as required. >> >> I will try to post a link shortly, for any one who would like to take a >> look. I am wondering whether this whole exercise is kind of re-inventing the >> wheel, since pygame-ctypes was already attempted. However, so far everything >> seems to be working smoothly, and I am quite encouraged by the results. > > Cool. But, I'm curious: what about pyglet? Has someone tried to port that to WinCE? > > -- > Thanks, > Thomas > > _______________________________________________ > PythonCE mailing list > [email protected] > http://mail.python.org/mailman/listinfo/pythonce >