C++ button events
"Brendan Simon (eTRIX)" <[email protected]> Sun, 30 Jun 2019 23:36:39 +1000
| Newsgroups | gmane.comp.python.wxglade |
|---|---|
| Organization | eTRIX pty ltd |
| Message-ID | <[email protected]> |
Hi, I've got a demo program that needs to be written in C++. It has 5 buttons. If generating Python bindings with wxglade, each button has it's own event handler and only the one event handler gets called. However, the C++ generated code builds a table with wxID_ANY and each event handler has a call to Skip(). So running the built app I get 5 lines of output saying it's not implemented (one for each default button handler). Is there a way to make the C++ work more like python code and only call the one method (corresponding to the clicked button)? I really don't want to maintain window IDs for each button (it seems so unncessary and I don't know how to do that in wxglade - if it's event possible). Also, the C++ code generated does not generate virtual methods. Shouldn't it generate virtual methods so they can be overridden by a derived class? That's how I design my software with python, and I figured that C++ should do the same (well for my way of thinking at least). Thanks, Brendan. _______________________________________________ wxGlade-general mailing list wxGlade-general-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/wxglade-general