Re: Need help of the symmetry of woodpile structure
Amnon Willinger <[email protected]> Mon, 4 Jan 2016 11:34:30 +0200
| Newsgroups | gmane.comp.science.photonic-bands |
|---|---|
| Message-ID | <CAJHp0iErSgbwHK3hY2qTfFJq+yrTx6Ww9mgrJXGWo8pFk9-OgQ@mail.gmail.com> |
--===============6790915816896780179== Content-Type: multipart/alternative; boundary=001a11432e0ab36c2605287ed55b --001a11432e0ab36c2605287ed55b Content-Type: text/plain; charset=UTF-8 Try this thread http://www.mail-archive.com/[email protected]/msg00512.html 2015-11-28 16:50 GMT+02:00 Leo Y <[email protected]>: > Hello everyone, > > I am new to mpb simulation and I am trying to work on woodpile structure > simulation. > > Unfortunately, it isn't smooth when trying to find the precise primitive > cell of woodpile structures in different settings changing h,w etc. > > And I can not find any useful document to introduce how to do that, though > I did find some codes on the Internet, but still have no idea about it. > > If anyone can give me some documents or links that talk about different > setting of woodpile structure, or just a general one about a practical way > to find the primitive cell of a structure, I will be more than grateful:) > > Thank you so much for your time, it is very kind of you to read this. > > Thank you so much for Steven who develops such a useful tool for us! > > Leo > > _______________________________________________ > mpb-discuss mailing list > [email protected] > http://ab-initio.mit.edu/cgi-bin/mailman/listinfo/mpb-discuss > --001a11432e0ab36c2605287ed55b Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"rtl"><div dir=3D"ltr">Try this thread</div><div dir=3D"ltr"><a = href=3D"http://www.mail-archive.com/[email protected]/msg00512.= html">http://www.mail-archive.com/[email protected]/msg00512.ht= ml</a><br></div></div><div class=3D"gmail_extra"><br><div class=3D"gmail_qu= ote"><div dir=3D"ltr">2015-11-28 16:50 GMT+02:00 Leo Y <span dir=3D"ltr">&l= t;<a href=3D"mailto:[email protected]" target=3D"_blank">[email protected]</a= >></span>:</div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 = .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr">Hello ev= eryone,<div><br><div>I am new to mpb simulation and I am trying to work on = woodpile structure simulation.</div><div><br></div><div>Unfortunately, it i= sn't smooth when trying to find the precise primitive cell of woodpile = structures in different settings changing h,w etc.=C2=A0</div><div><br></di= v><div>And I can not find any useful document to introduce how to do that, = though I did find some codes on the Internet, but still have no idea about = it.</div><div><br></div><div>If anyone can give me some documents or links = that talk about different setting of woodpile structure, or just a general = one about a practical way to find the primitive cell of a structure, =C2=A0= I will be more than grateful:)</div><div><br></div><div>Thank you so much f= or your time, it is very kind of you to read this.</div><div><br></div><div= >Thank you so much for Steven who develops such a useful tool for us!</div>= <span class=3D"HOEnZb"><font color=3D"#888888"><div><br></div><div>Leo=C2= =A0</div></font></span></div></div> <br>_______________________________________________<br> mpb-discuss mailing list<br> <a href=3D"mailto:[email protected]">[email protected].= edu</a><br> <a href=3D"http://ab-initio.mit.edu/cgi-bin/mailman/listinfo/mpb-discuss" r= el=3D"noreferrer" target=3D"_blank">http://ab-initio.mit.edu/cgi-bin/mailma= n/listinfo/mpb-discuss</a><br></blockquote></div><br></div> --001a11432e0ab36c2605287ed55b-- --===============6790915816896780179== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KbXBiLWRpc2N1 c3MgbWFpbGluZyBsaXN0Cm1wYi1kaXNjdXNzQGFiLWluaXRpby5taXQuZWR1Cmh0dHA6Ly9hYi1p bml0aW8ubWl0LmVkdS9jZ2ktYmluL21haWxtYW4vbGlzdGluZm8vbXBiLWRpc2N1c3M= --===============6790915816896780179==--