Npcap

Denis <[email protected]> Thu, 30 Aug 2018 19:25:55 +0300
Newsgroups gmane.comp.security.nmap.devel
Message-ID <CAHuQoyZUY-0CU=NKL9eufMqOw9u12PEr9Hb9r4yLKcYrGw54PQ@mail.gmail.com>
Hello, i'm using npcap for my program. It works like this:
- program(npcap) listen game and sending packets to main server.
- server receive raw/game packets and sending to all clients.
But this works until the game starts.

The game sends it like this:


*(A)-192.0.30.30(B)-192.0.50.50*
*(A)* -> *255.255.255.255*
*255.255.255.255* -> *(B)*
*(B)* -> *255.255.255.255*
*255.255.255.255* -> *(A)*

After the game starts, *(A)* sending packets to *(B)*. As a result, instead
raw packets, wireshark shows ICMP errors. Can you help me?
[image: image.png]

P.S. the game use Npcap Loopback Adapter like the main adapter.
P.P.S. I badly know english language. Let me know if u not understand
something.

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