Npcap
Denis <[email protected]> Thu, 30 Aug 2018 19:25:55 +0300
| Newsgroups | gmane.comp.security.nmap.devel |
|---|---|
| Message-ID | <CAHuQoyZUY-0CU=NKL9eufMqOw9u12PEr9Hb9r4yLKcYrGw54PQ@mail.gmail.com> |
Hello, i'm using npcap for my program. It works like this: - program(npcap) listen game and sending packets to main server. - server receive raw/game packets and sending to all clients. But this works until the game starts. The game sends it like this: *(A)-192.0.30.30(B)-192.0.50.50* *(A)* -> *255.255.255.255* *255.255.255.255* -> *(B)* *(B)* -> *255.255.255.255* *255.255.255.255* -> *(A)* After the game starts, *(A)* sending packets to *(B)*. As a result, instead raw packets, wireshark shows ICMP errors. Can you help me? [image: image.png] P.S. the game use Npcap Loopback Adapter like the main adapter. P.P.S. I badly know english language. Let me know if u not understand something. _______________________________________________ Sent through the dev mailing list https://nmap.org/mailman/listinfo/dev Archived at http://seclists.org/nmap-dev/
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