Re: Charging customers on security
ovi <[email protected]> Mon, 27 Sep 2004 13:57:11 +0000
| Newsgroups | gmane.comp.security.programming |
|---|---|
| Message-ID | <[email protected]> |
It's ridiculous. What are you saying ?? If I as a client, don't pay you for having a stable and secure program you sell me a buggy one???? Not even M$ is thinking this way anymore, although they continue to sell buggy OS. On Sunday 26 September 2004 22:40, wirepair wrote: > Charging for security of your own applications? That seems pretty backwards > to me. Why should the client who buys your software with the expectation > that it works and is secure have to pay for the fact that it isn't? So when > my seat belts are broken, and my tires randomly explode, I have to pay the > car manufacturer more money to get these features fixed? > > duh? > -wire > > On Thu, 23 Sep 2004 10:16:40 -0700 > > King Pang <[email protected]> wrote: > > Hello, > > > > Our company developers Microsoft Solutions and I am responsible for > > leading the security initiative in the corporation. I have spent a > > lot of time and effort on how we should apply security guidance to our > > product life cycle, such as adding threat modeling and doing security > > review. But after I have convinced them that security is important, > > we brought up a discussion on how we should charge our customers. > > > > Many of you have customer experience. They want to pay the minimum > > and have all the features. If they can choose not to pay, they won't. > > If we tell them threat modeling will add x human-weeks of development > > and we have to charge them x thousand dollars more, they won't pay. > > Moreover, they expect the system to be secure enough and if there is > > anything wrong, they would think that is our fault. > > > > If any of you have any experience on dealing security with customers > > and how you would deal with this issue, please throw in two cents. Any > > comments or related articles would help too. > > > > Warm Regards. > > -- > Visit Things From Another World for the best > comics, movies, toys, collectibles and more. > http://www.tfaw.com/?qt=wmf
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