RE: a seriously naughty thought...
"Andrews, Martin" <[email protected]> Thu, 12 Sep 2002 10:44:08 -0400
| Newsgroups | gmane.comp.sysutils.ark.devel |
|---|---|
| Message-ID | <DB52A7625347D211A1D70060B06AB1E205E7009D@exchange.cle.lionbioscience.com> |
For me, a near-total ark outsider, I am happy to keep my data and code complete divorced. I like the example of specifying the domains via XML. That makes sense. Defining them with python code would be messy (and I would not feel safe letting the other admins add addresses). But I would be happy if the definition of those prototypes was done in python. All class definitions and inheritance stuff would be done in python - and then set the local site instance information with XML. I may be missing some key ARK capability this way though? Martin > -----Original Message----- > From: Jonathan Hogg [mailto:[email protected]] > Sent: Thursday, September 12, 2002 9:57 AM > To: Will Partain; ARK Development > Subject: Re: a seriously naughty thought... > > > On 12/9/2002 10:55, Will Partain wrote: > > > Anybody got any thoughts re a pure Python ARK world? > > Heh, many ;-) I'm sure you can guess them based on my past > postings, but I > don't want to disappoint, so here they are: > > My main concern with a pure Python ARK world is that Python isn't an > application-specific language. This is great because you get > the arbitrary > logic of a complete programming language, but poor because > what used to be > application-specific configuration files become arbitrary logic.