RE: a seriously naughty thought...

"Andrews, Martin" <[email protected]> Thu, 12 Sep 2002 10:44:08 -0400
Newsgroups gmane.comp.sysutils.ark.devel
Message-ID <DB52A7625347D211A1D70060B06AB1E205E7009D@exchange.cle.lionbioscience.com>
For me, a near-total ark outsider, I am happy to keep my data and code
complete divorced. I like the example of specifying the domains via XML.
That makes sense. Defining them with python code would be messy (and I would
not feel safe letting the other admins add addresses). But I would be happy
if the definition of those prototypes was done in python. All class
definitions and inheritance stuff would be done in python - and then set the
local site instance information with XML. I may be missing some key ARK
capability this way though?

Martin

> -----Original Message-----
> From: Jonathan Hogg [mailto:[email protected]]
> Sent: Thursday, September 12, 2002 9:57 AM
> To: Will Partain; ARK Development
> Subject: Re: a seriously naughty thought...
> 
> 
> On 12/9/2002 10:55, Will Partain wrote:
> 
> > Anybody got any thoughts re a pure Python ARK world?
> 
> Heh, many ;-)  I'm sure you can guess them based on my past 
> postings, but I
> don't want to disappoint, so here they are:
> 
> My main concern with a pure Python ARK world is that Python isn't an
> application-specific language. This is great because you get 
> the arbitrary
> logic of a complete programming language, but poor because 
> what used to be
> application-specific configuration files become arbitrary logic.