Re: xmltv file output format issue
Robert Eden <[email protected]> Fri, 4 Dec 2015 22:49:36 -0600
| Newsgroups | gmane.comp.tv.xmltv.general |
|---|---|
| Message-ID | <[email protected]> |
On 12/4/2015 1:57 PM, [email protected] wrote: > This summer I began manually downloading the Schedules Direct data (North America) > on a Windows machine that had internet access using xmltv 0.5.66 on Windows, > I would download the data with the following command: > xmltv.exe tv_grab_na_dd --output file.xml > which the resulting file.xml would be about 3.7 megabytes. > > I would transfer the file over to my MythTV 0.27.4 system and run the following command: > mythfilldatabase --dd-file --xmlfile /path/to/file.xml --sourceid 1 --lineupid <my_zip_code> --offset 0 > and of roughly 4000 airings it would match about 400 to 500 new watched airings each update. > > About November 10th, the downloaded "file.xml" began being about 4.6 megabytes. > Now the mythfilldatabase sees the contents of the file but never matches any of the published airings. > > After checking the download log for my account on Schedules Direct ( http://www.schedulesdirect.org/getddlog ), > the actual data size that I have been downloading has not changed ~ 3.6 megabytes, > but the way xmltv formats the output file.xml has changed. > Nothing has changed on the Schedules Direct servers or the tv_grab_na_dd program in November. (Last server upgrade/move was in August) Looking at the SD data for the account tied to your email, I don't see a significant change int he size of the data file SD has been sending to you. (about 3M, but that may be compressed) Possibilities: 1. Gracenote has changed your lineup and added/removed/renamed stations 2. Your tv_grab_na_dd.config file has changed allowing more or different stations to flow to MythTV. It will be interesting to compare the two files... if you don't want to upload them, you can email them directly to me. Robert ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140