Re: [p4] Perforce Performance with Lots Binary Files
Sambwise <[email protected]>
| Newsgroups | gmane.comp.version-control.perforce |
|---|---|
| Message-ID | <[email protected]> |
Posted on behalf of forum user 'Sambwise'. FWIW, Perforce does most of its decompression on the client side (e.g. during sync, which is the most common, the server transfers the zipped file to the client and the client unzips it), so if you turn off compression for files that would actually benefit from it, you're sacrificing storage on the server (which is potentially expensive) as well as network bandwidth (which is also potentially precious if you're geographically distributed) to save a very small amount of CPU time on the client (which is basically free). Some of the filetypes in your typemap there will actually compress pretty nicely (for example BMP and WAV both *can* contain compressed data but in my experience are usually uncompressed and will shrink quite a bit when zipped). Note that the built-in filetype detection specifically checks for common compression headers, including GIF, JPG, and GZ: https://swarm.workshop.perforce.com/files/guest/perforce_software/p4/2017-2/sys/filecheck.cc#302 -- Please click here to see the post in its original format: http://forums.perforce.com/index.php?/topic/1134-perforce-performance-with-lots-binary-files _______________________________________________ perforce-user mailing list - [email protected] http://maillist.perforce.com/mailman/listinfo/perforce-user