RE: Obliterate - design status - table row changes

Johan Corveleyn <[email protected]>
Newsgroups gmane.comp.version-control.subversion.devel,gmane.comp.version-control.subversion.rapidsvn.devel
Message-ID <418BAA076B16DE418457B37BEA50861351AF50170A@EX2007-MBX-1.uz.kuleuven.ac.be>
Just a quick note: your "before" and "after" svg's don't seem to have a correct mime-type set. I.e. they open in plain text xml in FF. The other svg files that are referenced are rendered correctly (the response says "Content-Type: image/svg+xml", which seems to work).

Johan

> -----Oorspronkelijk bericht-----
> Van: Julian Foad [mailto:[email protected]]
> Verzonden: dinsdag 24 november 2009 19:46
> Aan: [email protected]
> Onderwerp: Obliterate - design status - table row changes
> 
> My recent focus on Obliterate has been learning how the DB tables hang
> together, working out how I need to change the stored data at the level
> of DB tables, and drawing diagrams of that.
> 
> Links to the diagrams are at the end of
> <http://svn.apache.org/repos/asf/subversion/trunk/notes/obliterate/design-
> repos.html>
> 
> and, of those, the pair I've just drawn and committed are "before",
> <http://svn.apache.org/repos/asf/subversion/trunk/notes/obliterate/schema-
> bdb-dd1-before.svg> and "after",
> <http://svn.apache.org/repos/asf/subversion/trunk/notes/obliterate/schema-
> bdb-dd1-after.svg>.
> 
> Those show what table rows I think need to change to do a simple
> obliteration of a file "foo", like the first one shown in
> <http://svn.apache.org/repos/asf/subversion/trunk/notes/obliterate/fspec-
> dd1/dd1-file-ops.svg>.
> 
> It's not in full detail.
> 
> Comments, please?
> 
> "Tables"? I'm using "tables" terminology because I'm looking at BDB at
> the moment because it seems better documented. I do intend to implement
> on FSFS first, though, if I can translate what I learned. However, if it
> is difficult to translate this from BDB to FSFS I will probably
> implement first on BDB to get something going, as I think it's important
> to have some working repositories to play with. (I thought I'd have that
> by now but it's not as simple as ... OK, I never believed it would be
> simple, but still.)
> 
> - Julian
> 
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> 
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