Re: Release planning update - Blender 3.0 later

Jacob Merrill via Bf-committers <[email protected]>
Newsgroups gmane.comp.video.blender.devel
Message-ID <CA+iAO4ZGocgJgmHBte94VF=ZEohcQi52KFL2OnMiA33+JCvW8g@mail.gmail.com>
First off I want to say thank you.


I have been using EEVEE render for realtime / teaching physics and coding
and the progress is amazing,
but there are 2 things that need priority for the release or at least to be
placed on the roadmap.

there has been talk about open subdivision living 'after the stack' on the
GPU - but also being available as a modifier (slower - but compatible)

I believe the same concept should apply to GPU armature skinning - or
slower but 'stack compatible' - armature modifier

also - https://developer.blender.org/T88331 - alpha hash has some issues
for realtime that are easily amended . ---
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