Re: Release planning update - Blender 3.0 later
Jacob Merrill via Bf-committers <[email protected]>
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <CA+iAO4ZGocgJgmHBte94VF=ZEohcQi52KFL2OnMiA33+JCvW8g@mail.gmail.com> |
First off I want to say thank you. I have been using EEVEE render for realtime / teaching physics and coding and the progress is amazing, but there are 2 things that need priority for the release or at least to be placed on the roadmap. there has been talk about open subdivision living 'after the stack' on the GPU - but also being available as a modifier (slower - but compatible) I believe the same concept should apply to GPU armature skinning - or slower but 'stack compatible' - armature modifier also - https://developer.blender.org/T88331 - alpha hash has some issues for realtime that are easily amended . --- _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers