Re: *** RESPECTFULLY NOT SPAM *** Weekly Development Notes Followup
Ryan Inch via Bf-committers <[email protected]> Fri, 24 Sep 2021 01:59:48 -0400
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks for your quick reply Bastian. My email wasn't a prompt to be defensive but a request for clarification from Dalai as the Blender Development Coordinator. Depending on what Dalai says, I'll follow up with your points if need be because this is not about me but how community developers are treated. Dalai, as Blender Development Coordinator, one specific request from the Epic MegaGrant was to make Blender more professional. I and other community devs and members do not think this kind of notation is professional. It also disincentivizes engagement between core devs and community devs who do consider this a type of attack. So again, my question to you as the Blender Development Coordinator is 'In what case is it acceptable for a developer to put something like "Spent time on re-explaining/re-investigating T9599 (sigh…)." in their official weekly development notes?' And now, in what case is it acceptable to mark an email asking about such an issue as spam? I was under the impression that personal attacks were not tolerated? Ryan On 2021-09-21 06:00 AM, [email protected] wrote: > Date: Tue, 21 Sep 2021 09:20:11 +0200 > From: Bastien Montagne <[email protected]> > To: Ryan Inch via Bf-committers <[email protected]> > Subject: Re: [Bf-committers] *** SPAM *** Weekly Development Notes > Followup > Message-ID: <[email protected]> > Content-Type: text/plain; charset=utf-8; format=flowed > > Hi Ryan, > > Not sure how you see that as a personal attack? Fact is, I think > spending half a day on something does earns it a note in the weekly report. > > And yes, I was frustrated spending time having to demo the issue after > explaining it's cause/source, finding again the exact use case > triggering it, rebuilding both branch and master to ensure it was proper > example, etc. We all have (tight) schedules and I was frustrated this > was considered high priority enough to take it over more pressing > matters for Blender 3.0 upcoming BCon2. > > I know that expressing personal frustration may not be a good idea, but > that does not in any case make it a personal attack, sorry if you felt > it like that. > > Cheers, > Bastien. > > On 9/21/21 8:49 AM, Ryan Inch via Bf-committers wrote: >> Hello Dalai, >> I missed reading Bastien's weekly notes last week or I would have >> brought this issue up then. In Bastien's notes for Week 425 - 09/04 >> to 09/10, one of his notes is this: "Spent time on >> re-explaining/re-investigating T9599 (sigh…)." >> >> In what case is it acceptable for a developer to put something like >> this in their official weekly development notes? I was under the >> impression that personal attacks were not tolerated? (And for the >> record it's D9599 not T) >> >> Ryan >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> List details, subscription details or unsubscribe: >> https://lists.blender.org/mailman/listinfo/bf-committers > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > > > ------------------------------ > > End of Bf-committers Digest, Vol 993, Issue 1 > ********************************************* _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers