Re: Add-ons in Blender 3
Ton Roosendaal via Bf-committers <[email protected]> Mon, 22 Nov 2021 13:08:38 +0100
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Thomas, Communication on this is not clear now. It is not about 'commercial'. The issue is that: - We want to implement fair and uniform rules for all default add-ons in Blender releases. - Base line is that each add-on that gets bundled, is meant to function at the same quality level as other Blender features. What we require from C/C++ we also require from scripts. This implies that: - Blender does not include add-ons in a release that require internet to work, unless it connects to blender.org based on explicit user permission. For such (new) add-ons we will start a new module on blender.org. - Blender does not include add-ons in a release that require to install additional modules. - Blender does not include add-ons in a release that create a bridge to non-free (non GPL compliant) software. If people know better ways to word it, be my guest :) -Ton- ---------------------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation, CEO Blender Institute / Studio Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands On 15/11/2021 14:56, Thomas Dinges via Bf-committers wrote: > Hi, > > I added a note about commercial add-ons now, to reflect the policy > update. > > "You also must be aware that your add-on cannot be accepted if it > connects to commercial software or services outside of blender.org." - > https://wiki.blender.org/wiki/Process/Addons > > @Add-On developers: Please be aware of this change and update / remove > your bundled add-on if the rule applies to you. If you are uncertain, > feel free to ask. > > Best regards, > > Thomas > > Am 12.11.2021 um 13:43 schrieb Ton Roosendaal via Bf-committers: >> Hi add-on module devs, >> >> I was reminded to our policy update (half a year ago); to not bundle >> add-ons in a release that connect to commercial software or services >> outside of blender.org. Or in general; for add-ons we will require >> the same functionality and quality as for contributed C/C++ code. >> >> The guidelies for addons still make no mention of it. >> https://wiki.blender.org/wiki/Process/Addons >> >> Would be nice to see this quickly handled. >> >> Thanks, >> >> -Ton- >> >> ---------------------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation, CEO Blender Institute / Studio >> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> List details, subscription details or unsubscribe: >> https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers