Re: where to put a new modifier
Johnny Matthews via Bf-committers <[email protected]> Sun, 5 Dec 2021 08:16:08 -0600
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <CAB7+W_tkPEORqcPbop=VMpV7y7CtnQx37bRx78iiHf1KOdW8PQ@mail.gmail.com> |
Bjornmose, So good to see I'm not the only dev coming back after some time :) Come by https://blender.chat/ on the #blender-coders channel since that's where people hang (as opposed to those long hours on IRC) Johnny Matthews (guitargeek) [email protected] On Sat, Dec 4, 2021 at 8:24 PM bjornmose via Bf-committers < [email protected]> wrote: > Hi all, > > Some years have passed since I coded something for blender. However. > > I'd like to refactor the soft body module. AFAIK it is preferred to do > new things in C++. So I'd like to do so. > > After checking out the code and building on Lunix - system a brief > inspection of the code showed: > > There is no C++ prototype template for plugging in a new modifier. > > So I would kindly ask for a hint where to start with a new modifier. > > bjornmose > > > _______________________________________________ > Bf-committers mailing list > [email protected] > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers