End-of-year articles on b.org - contributions from companies

Ton Roosendaal via Bf-committers <[email protected]> Fri, 24 Dec 2021 11:57:43 +0100
Newsgroups gmane.comp.video.blender.devel
Message-ID <[email protected]>
Hi everyone,

Next week I will write the traditional "top committers" article to 
highlight the 21 (30?) developers with the highest commit rate. I know 
it's arbitrary, but always fun.

New this year is an article to highlight the 2021 contributions from 
corporations. This is about engineers that have been put on an official 
Blender project (patch or commit) by their employers.

The list I have sofar includes:

AMD
Apple
Facebook
Intel
Microsoft
Nvidia

(these are all official contributions to Blender, authorized by the 
companies).

Some other companies worked on/with Blender code for research or 
internal purposes (Ubisoft, Tangent, ...). If it's public and potential 
of interest for releases, I will add that to the list as well.

I will investigate this topic further next week. Please let me know if I 
missed corporate authorized commits/patches.

Wish all of you all great holidays!

-Ton-

----------------------------------------------------------------------
Ton Roosendaal - [email protected] - www.blender.org
Chairman Blender Foundation, CEO Blender Institute / Studio
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands


_______________________________________________
Bf-committers mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-committers