End-of-year articles on b.org - contributions from companies
Ton Roosendaal via Bf-committers <[email protected]> Fri, 24 Dec 2021 11:57:43 +0100
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone, Next week I will write the traditional "top committers" article to highlight the 21 (30?) developers with the highest commit rate. I know it's arbitrary, but always fun. New this year is an article to highlight the 2021 contributions from corporations. This is about engineers that have been put on an official Blender project (patch or commit) by their employers. The list I have sofar includes: AMD Apple Facebook Intel Microsoft Nvidia (these are all official contributions to Blender, authorized by the companies). Some other companies worked on/with Blender code for research or internal purposes (Ubisoft, Tangent, ...). If it's public and potential of interest for releases, I will add that to the list as well. I will investigate this topic further next week. Please let me know if I missed corporate authorized commits/patches. Wish all of you all great holidays! -Ton- ---------------------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation, CEO Blender Institute / Studio Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers